Ironically, it then moves into an early example of exactly the kind of on-rails exposition I’m complaining about, where you trudge solemnly alongside NPCs whose stride and speed you can never quite match, that had started to become really trendy in blockbuster games at the time.īut that walk - as unsettling strings swell in the background - does a couple of key things that set the tone for the rest of the game.įirst, it introduces you to the dream duo of Kevin Conroy as Batman and Mark Hamill - yes, that one - as Joker. So there’s no better time than now to mull over what made it great.īatman: Arkham Asylum starts in typically foreboding fashion on the wet and chilly streets of Gotham City with the kind of cutscene that would be played on rails these days, as the Batmobile thunders through the gates of Arkham with a pouty Batman at the wheel and a raving Joker in the back. One of my favourites, Batman: Arkham Asylum, has just hit its teenage years - making it about the same age as Batman’s ward, Robin. That we’re now nearly as far away from the original North American release of the PS3 as the PS3 was from the first Gameboy is a terrifying enough concept, but at least it also means we can look back with rose-tinted glasses at the plethora of brilliant games that appeared on that awesome console as the stone-cold and highly influential classics they are. I saved up for literally years to buy it at launch when I was barely a teenager and played one pretty much every day until I’d finished university. And 27 years before the N64 came out, the Moon landing happened (or did it…). Next year it will be 27 years since it first came out in 1996. If ‘your console’ was the Nintendo 64, I have some bad news for you. Then, take that number and look for a world event that happened the same distance away from what you remember. If you ever fancy scaring yourself with the relentless march of time, think back to the release of ‘your’ console - it might be the first one you bought with your own money, the one you spent the most time with as a kid or just the one you knew inside-and-out - and work out how long ago it came out. It was a game that I’d bought, completed and enjoyed in high school, and now it was sat alongside Space Invaders and other stone-age creations. You see, Arkham Asylum wasn’t a game that I’d read about in magazines, had handed down from my Dad in the ‘90s or stupidly bought a rereleased ROM of just to be able to say I’d played. Manage cookie settings To see this content please enable targeting cookies. The default when i made this was 1835 x 1032.To see this content please enable targeting cookies. Its an old one now and I'm sure these days I could do a lot better, but people seem to like it still. Thanks to Rocksteady for the assets :) I hope everyone likes the wallpaper. I think I originally released it on PixelHunt as a downloadable promo piece and all of a sudden it blew up to become one of the biggest Arkham wallpapers for Batman. "This is a Batman Arkham Asylum wallpaper I made back in 2009 before the game came out. The default when i made this was 1835 x 1032. I didnt know at the time how to select background regions for deleting so I ended up carefully going around the edges of both faces with an eraser tool to remove the background for the Arkham backdrop. I decided to sharpen them and make them greyscaled to hide some of the texture drops. At the time, the largest assets released by Rocksteady for Batman and the Joker were actually smaller, so I had to scale them up to fit the canvas. I made it in Jasc Paint Shop Pro 6 with their "lightning" effect dividing the face. This is a Batman Arkham Asylum wallpaper I made back in 2009 before the game came out.
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